Playable Ads
I started working on playable ads in 2018 when Tresensa hired me as a Software Engineer. Working at a startup, my duties extended beyond developing the playables. I would often help with concepting and designing the playables while also presenting and walking the client through the finished product.
Tresensa was acquired by Vungle in 2021 and I became a Creative Technologist. After Vungle merged with Liftoff, I took on the role of Senior Creative Technologist in 2023. My role as a designer on the playables became official and I continued to lead the development of playables.
Below you can find a selection of the clients I developed playables for!
Feel free to click on their logos to get a more in depth look on the work I did for them!
Programming projects
I have been developing games since late 2014. I stay open minded about the games I want to make, having worked on narrative, local co-op, VR, abstract, and language based puzzle games. I have also found myself gravitating towards game jams as it lets me work in small teams with a focused scope. I look forward to expanding my repertoire of games as I continue working on my own personal projects. For now, please enjoy some games I have listed here.
Feel free to click on the thumbnails for a more in depth look at these projects!
Freelance Work
Eternal Ratio Inc
From April 13th to July 3rd 2020, I worked at Eternal as a Freelance Unity Programmer for their new social media app. My main task while working there was to help set up their newly designed onboarding flow into Unity alongside any other UI revisions they needed so that it would be ready for their private beta.
Feel free to click on the logo to get a more in depth look at my work for Eternal!