Payaya’s Solitaire Cash
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Solitaire Cash was the first playable project I worked on after transitioning to Vungle/Liftoff. Knowing that this would be a solitaire game, I believed (similar to my Zynga Poker playable) that creating an accurate simulation of solitaire would be the most effective ad for our client Papaya Games.
Key Contributions:
Developed a system that dealt out a new random game of solitaire with every refresh
Taught my technical artist coworker the ins-and-outs of working in the Tresensa game engine and how to prepare assets for it
Created a hint system that will determine the next valid move the player can make and automatically perform it if they have been inactive for too long
Allowed the player to be able to both tap or drag the card
Simplified the level creation process allowing the client to decide from a variety of levels based on difficulty
Made sure the game is able to determine a fail and win state automatically