Peak PLayables

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After the lead developer for Peak playables at Tresensa left the company, I was asked to take over for them. I handled playables that represented their classic puzzle game and also came up with more unique concepts.

Key Contributions:

  • Quickly adjusted to the preexisting code base

  • Stayed in direct communication with the client, pitching them ideas and walking them through our work

  • Replicated the client’s top performing videos into playables

  • Created an auto scroller concept using our Peak code base

  • Worked within tight schedules to offer clients new updates to test and run

  • Implemented new tiles including: Ice, Jelly, Crates and Bubble alongside their own set of functionality