Peak PLayables
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After the lead developer for Peak playables at Tresensa left the company, I was asked to take over for them. I handled playables that represented their classic puzzle game and also came up with more unique concepts.
Key Contributions:
Quickly adjusted to the preexisting code base
Stayed in direct communication with the client, pitching them ideas and walking them through our work
Replicated the client’s top performing videos into playables
Created an auto scroller concept using our Peak code base
Worked within tight schedules to offer clients new updates to test and run
Implemented new tiles including: Ice, Jelly, Crates and Bubble alongside their own set of functionality