Scopely PLayables

If you are unable to interact with the playable please click here! And you can check out the Yahtzee playable here!

When deciding what kind of experience Scopely’s Star Trek game should be, it seemed clear it should be an atypical one. Vouching for a more RTS style game, I knew that would allow me to create an ambitious experience. With users being served the same playables often, I wanted this one to be different and challenging every time they saw it. Thus my key focus was on randomness, difficulty, and level design.

Key COntributions

  • Created a series of custom settings allowing the client more flexibility when designing levels

  • Designed an AI that can determine which bases to invade/attack based on the difficulty set

  • Added some randomness to the initial starting phase allowing for more unique experiences with every refresh

  • Implemented a variety of base states that all have different characteristics (allied, occupied, empty, attacking)

  • Collaborated on the design process for this atypical experience.

  • Converted this playable into a template that any client could use to make an RTS style playable

  • Later led development on another Scopely game Yahtzee