Good Job Games’ Zen match
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Zen Match was one of my first proactive playables developed at Vungle/Liftoff. After seeing the sets of playables Good Job Games already had live, we wanted to offer them something different. I helped brainstorm ideas and came up with a playable that would focus more on the serene aspect of their game.
KEy COntributions:
Proactively pitched a new playable to the client, focusing on the serene and calm themes of their game
Developed an auto matcher that would rearrange the tiles in the tray if they are matching
Implemented a system to auto pick valid tiles if the player is inactive or needs a hint
Ran playtest sessions for the game and implemented feedback
Allowed for simplified level creation making it easy to add or remove levels
Designed a variety of levels that would increase in difficulty while also maintaining the core themes of serenity